
Initially a Golf Prize
Iwata
It will be a problem if we don't manage to ever introduce the new product so…
Miyamoto
I came today because I wanted to talk about the past. (laughs)
Everyone
(laughter)
Iwata
There are a lot of interesting stories and I want to hear more, but I think we should start talking about the NES version. Wada-san, could you please tell us about how Punch-Out!!, which had been made this way, came to be released on the NES and Super Nintendo?
Wada
We were making the NES version of Punch-Out!! right after I joined Nintendo. Up until that point, Research and Development Department 3 did not have a dedicated designer and I was the first person to be a designer there. At the time, Takeda-san was the main person drawing the pictures.
Iwata
In the NES version, too. (laughs)
Wada
I was just a young pup then and he wouldn't let me touch anything.

Everyone
(laughter)
Wada
The memory limit on the NES was severe, so we had to break the pictures into parts and rotate them, or call up these parts partially, but no matter how you looked at the drawn images, the proportions were strange.
Takeda
(laughs)
Wada
But when you actually made them move, the movements started looking right. I thought that this is how you make videogames. I was impressed and I wanted to get my hands on them as well.
Iwata
You wanted to get in there and you were all excited to work, but they wouldn't let you, huh? (laughs)
Wada
They wouldn't let me touch anything at all. Right.
Miyamoto
Even though you were hired as a designer. (laughs)
Takeda
You were still in your first year then.
Iwata
When did you join Nintendo, Wada-san?
Wada
1986.
Tanabe
The same year as me.
Iwata
You joined in the same year?
Tanabe
I clearly remember Wada-san grumbling about not being able to touch the tools.

Iwata
Ha ha ha. (laughs)
Wada
This is a great opportunity, so I have something I'd like to say. In Punch-Out!!, the game gives you a lot of hints about effective timing of punches. There is a big boxer called Bald Bull in the NES version as well and a light flashes to the right in the audience when he charges. If you punch when it flashes you will land a body blow.
Tanabe
What? Really?
Wada
No one has known about that for about 22 years…
Everyone
(laughter)
Wada
I was wondering when I would have a chance to tell people that.
Iwata
You've been holding that information for 22 years since the release. (laughs)
Wada
Now that I had the chance. (laughs) There are a lot of hidden elements in the NES version.
Iwata
So Wada-san, when did they finally let you touch the game?
Wada
Well for example, before the match, when you see the display with the larger faces in the opponent's introduction.
Iwata
The portraits.
Wada
They finally let me draw those pictures. Also, Mario became the referee after the NES version, and I drew that myself without permission.
![]() Punch-Out!! NES Version *This image comes from the Punch-Out!! (NES version) currently available for download in the Virtual Console section of the Wii Shop Channel. |
Iwata
You could get away with a lot then. (laughs)
Miyamoto
We didn't have an approval system when using Mario images back then and it went right past my check. (laughs)
Wada
That's why it is a slightly strange looking Mario.
Iwata
(laughs)
Wada
But I went to all of that work and it was just a golf prize.
Iwata
A golf prize?
Wada
Even though it was sold in a nice package in America, in Japan, it was a prize for the "Second Family Computer Golf Tournament."14
Iwata
I wrote the program for the Golf (US Course) used in that tournament.
| 14 | Second Family Computer Golf Tournament: A golf tournament for players that used the Famicom Disc System's golf game Golf (US Course), which was released in June, 1987. |
Wada
That's right. And the cartridges for the prizes were gold and really nice, but the game still wasn't for sale.
Miyamoto
But after we gave out those prizes, we started hearing that a lot of people wanted it.
Wada
That's why within a year they started selling it normally.
Iwata
After that, there was a Super Nintendo version.
Wada
We released it in 1998, eleven years after the NES version.
![]() Super Punch-Out!! Super Nintendo Version |
Iwata
So I'm sure at the time Takeda-san didn't start this on his own?
Wada
Not at that time. (laughs) The Nintendo 64, which Takeda-san had been involved in, had already been released.
Iwata
Was the content of the Super Nintendo Version pretty close to the arcade version? Or did it have elements just for the home version?
Wada
It was more or less unchanged.
Takeda
I think it was pretty hard because we did introduce a lot of new characters.
Wada
Just a few minutes ago, Mr. Iwata was talking about this not being a pro wrestling game, but even in the original arcade version of Super Punch-Out!!, a lot of different kinds of characters appeared. We continued with that and created a lot of strange ones. For example, there was this opponent who dressed like a clown, throwing balls. (laughs)

Iwata
Did you think up all of those characters?
Wada
At that point, there were several people in the design staff and we thought them up together. The Japanese version was for rewritable media.
Iwata
It was for Nintendo Power15.
Wada
So it wasn't sold in a package that time, either…
Miyamoto
They did it to you again.
Everyone
(laughter)
| 15 | Nintendo Power: A Japan-only dedicated service for the Super Famicom [Japanese Super Nintendo] and Game Boy that used terminals (Loppi) placed in Lawson [a Japanese convenience store chain] or at Nintendo service centers. The service started in 1997 and ended in 2007. |
| TM, ® and the Wii logo are trademarks of Nintendo. © 2010 Nintendo. | |||


