Trophies and Stickers
Iwata
In Smash Bros., there are a plethora of regular characters in addition to the numerous Assist Trophies. If you add the number of characters that appear as regular Trophies, you’ve got quite an impressive lineup.
Sakurai
Ultimately, that’s something that we could only achieve with Smash Bros. as it was based on the question of how we might enable players to enjoy the multitude of characters being brought together in one game. With games centering on the world of just one character, there’s a limit to the characters that can make an appearance. Since Smash Bros. is one of the few titles where it’s okay for characters to mix, you feel compelled to make the most of it.
Iwata
So it is done out of consideration for our players.
Sakurai
Right. I think there are times when people making games are unaware of how much people love their characters or how much players want to see them in places not directly connected to the games in which they appear. I myself, when designing Kirby’s Dreamland, was largely unaware of the places where Kirby characters were showing up outside the game. As you have the opportunity to talk with fans though, you realize just how much people love these characters. To fans like these, seeing an individual character in another game, even if they don’t move, makes them really happy.
Iwata
So that’s why you try so hard. Although it’s simply a case of modeling the trophies, you have to design them in a way that fans will be happy with. This must take lots of effort.
Sakurai
Right. The development for Smash Bros. Melee began soon after the GameCube was released and we had to design each character from scratch. This time, however, we were able to borrow characters from various development teams, which was a big help. Take The Wind Waker and Twilight Princess from the Zelda series for example. We were able to design the Smash Bros. characters by adapting them just as they were modeled for the original titles.

Iwata
So you used our – which sounds strange – data of the official versions.
Sakurai
Right. Official versions. (laughs) Which means you’re able to see the undersides or backs of the characters. They might be slightly different though.
Iwata
Oh, I get it. In other words, Super Smash Bros. Brawl enables you to see another side of the characters you aren’t able to see in our games.
Trophy Video.
Sakurai
Right. And you can look as much as you like. Of course, that doesn’t mean you can simply take characters from recent games and turn them into Smash Bros. Trophies.
Iwata
Right.
Sakurai
We also incorporated many characters from older games, as well as some more nostalgic items.
Iwata
Which is why you went all around Nintendo collecting data and materials. I asked around for people to excavate these old documents myself.
Sakurai
Right. I owe thanks to a lot of people.
Iwata
So, you used data and models from new games, and 2D illustrations, manuals, game boxes, and illustrations used in advertising materials for the older games.
Sakurai
I borrowed a lot since there were many things players wouldn’t otherwise see without this opportunity. And, I didn’t simply receive materials, I also had to have them edited.
Iwata
Which is one of the reasons your staff figures reached 700.
Sakurai
Right.
Iwata
Also, I don’t know if it’s okay to talk about this or not, but there is a sticker feature this time around. Can you tell me about it?
Sakurai
Sure. Throughout the game, you can collect stickers just like Trophies. This isn’t just for collecting, however, as each sticker possesses a power-up ability. If you put it on a trophy stand, you can strengthen that character little by little. (
See document) You can then use these powered up characters in The Subspace Emissary mode.
Iwata
It’s interesting that the size of the stickers requires you to figure out how to fit them on a trophy stand with limited space.

Sakurai
Right. If you’re able to power up characters unlimitedly, it would lose its appeal.
Iwata
So this ability to customize characters with stickers is a fun new feature that wasn’t available in prior titles.
Sticker Video
Sakurai
Right. Until now, trophies were simply something you collected. Collecting items based on regular game play was standard in games in the past, but I wanted to use the stickers to bring the collection feature full circle and have it impact regular game play.
Iwata
By the way, if you’re a fan, these stickers are bound to bring a smile to your face.
Sakurai
I hope so. Thanks to the help from a lot of people, I was able to gather these materials. I hope our players will be happy with them.
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