
Wii Music — A First Time for Everyone
Iwata
First, everyone please introduce yourself and explain your connection to Wii Music.
Totaka
I'm Kazumi Totaka. I'm in the Sound Group within the Software Development Department of the Entertainment Analysis and Development Division (EAD). I was the director of Wii Music.
Iwata
You've always worked on sound, so was this your first time to be game director?
Totaka
Yes, it was. This project was full of first times for me.
Iwata
I'd like to hear more about that later on.
Morii
I'm Junji Morii from Group 2 of the EAD's Software Development Department. For Wii Music, I worked on the sequencing and lessons.
Iwata
Morii-san's main job is design, but when it came to his other responsibilities this time…
Morii
That's right. It was my first time.
Iwata
(laughs) You're next, Wada-san.
Wada
I'm Makoto Wada. I'm in the same group as Morii-san. I worked on the minigame and the game text.
Iwata
So he's responsible for the slightly barbed introductory text for the musical instruments.
Wada
Yep, that's me. (laughs)
Iwata
Okay, tell me how Wii Music began.
Wada
Well, to begin with, when we were planning Wii Play, one of the minigames we prepared was a "conducting game."
(Shigeru) Miyamoto-san demonstrated this to open the E3 press conference two years ago.
Iwata
At Kodak Theatre?
Wada
Right. After that we decided to develop it as a music game separate from Wii Play.

Iwata
So, does that mean that the conducting game would have been one of the lineup for Wii Play if we hadn't decided to create who new game based about music?
Wada
That's right.
Iwata
That's quite a shock. (laughs) Do games usually branch off like that?
Wada
No, it's fairly rare. But when it did, I left the Wii Play team to work on what would later become Wii Music. It was the first time I'd ever done something like that.
Iwata
Everyone keeps using the phrase "first time." (laughs)
Everyone
(laughs)
Iwata
So, for awhile after that, you were in charge.
Wada
Yeah. It was just me, one other guy, and an orchestra waiting for instruction…
Iwata
When this project broke away from Wii Play, the whole company was placing every effort on the release of the Wii console.
Wada
That's right. Development of games like Wii Play and Wii Sports were just finishing up.
Iwata
What was it like, under those circumstances, to step to the side and start thinking about what would come next?

Wada
Bewildering. I was assigned to making a music game, but hadn't really been involved in sound before…
Iwata
Can you tell me a little about the games you had worked on previously?
Wada
Sure. Let's see… Way back when, I had worked on Punch-Out!! for the NES.
Everyone
Punch-Out!!?! (laughs)
Wada
And then…
Iwata
And then…?
Wada
…Super Punch-Out!!
Everyone
Super Punch-Out!!?! (laughs)
Wada
Well, not just Punch-Out!!, but also games like Pilotwings 64 and Pokémon Stadium. For Pilotwings 64, I did some direction, but mostly worked on aspects of design such as modeling and animation. Then I joined the Animal Crossing team, and started writing text.
Totaka
Wada-san was Mr. Resetti! (laughs)
Everyone
Mr. Resetti?! (laughs) 1
| 1. | Mr. Resetti: A character in the Animal Crossing series. When players turned off their console's power without saving, the next time they started the game, he would appear from the ground in front of the player's house and lecture them on such behavior.![]() |
Wada
I hope no one thinks I only write stuff like that! (laughs)
Iwata
So it sounds like when it comes to music…
Wada
You got it. I'd never worked on it.
Iwata
Had you ever learned to play a musical instrument?
Wada
Nope. Never.
Iwata
So it must have been hard for you to be on your own like that.
Wada
Yeah, it really was. I'd thought of some games sort of like minigames involving music, but absolutely nothing substantial.

Iwata
You're very blunt about that.
Wada
Yeah, all the ideas I came up with were for more conventional music games. You know, doing something in time to rack up points.
Iwata
Oh, I see.
Wada
When I tried working on the "conducting game," which everyone had thought was fun, I tried to turn it into something that would feel more like a game. We were quickly losing sight of the simple enjoyment of musical performance that was at the heart of the project.
Iwata
It sounds like you had a hard time.
Wada
In the end we came back to something almost the same as the conducting game demonstrated at E3. It was a long and winding road. Ha ha ha!
Iwata
…
Morii
Seriously, we even had musical notation showing up on the screen.
Wada
Yeah. You had to swing a conductor's baton in time with a music score. It was just a conventional music game.
Iwata
So in other words, it was a completely opposite way to play than it is now.
Wada
Yeah. Ha ha ha!
Iwata
How long were you groping around like that?
Wada
Um…when did you join, Totaka-san?
Totaka
January of 2007.
Wada
Then I'd say we were lost for over a year.
Iwata
How did it end up?
Wada
I gave up!
Everyone
(laughs)

Iwata
But I thought never saying never was a part of Nintendo's culture…
Wada
I threw up my hands and gave up, saying, "I just don't get it! I don't understand music! I don't know what to do! Somebody, help!"
Iwata
What a dramatic way to give up! It's not something you see every day. Who did you tell this to?
Wada
First I told Eguchi-san (co-producer of Wii Music), my direct superior. Then Tezuka-san and Miyamoto-san got involved, and it became a big deal.
Iwata
It was out in the open…
Wada
Then Totaka-san was assigned to the project.
Iwata
I see. Someone who knows music. Totaka-san, were you told to be director right from the start?
Totaka
No. Koji Kondo just suddenly asked me what I thought about Wii Music.
Iwata
That's a funny way to lure you in! (laughs) How did you respond?
Totaka
I was in the same department, so I'd seen them working on it. I just came right out and said, "This is what I'd do!"

Iwata
And that settled it.
Wada
Uh-huh.
Totaka
I guess it did. I didn't have any experience as a director, but I agreed to do it as if it were nothing. I didn't notice until later what I'd got myself into.
Iwata
Wada-san, what did you think about Totaka-san coming on board?
Wada
As if a tremendous burden had been lifted!
Everyone
(laughs)
Wada
I thought, "Whew! Now I don't have to suffer!"
Iwata
(laughs) When did you join, Morii-san?
Morii
About the same time as Totaka-san. After working as the art director for Wii Sports and Wii Play, I started working on Wii Music.
Iwata
You came on as a designer, right?
Morii
Yes.
Iwata
So when did you take on directorial responsibilities?
Morii
Morii:
Let's see… When I first joined, they were mostly still experimenting, so there wasn't much need for design. What needed to be designed hadn't even been decided yet, so I thought I should think about how to push things forward. Then Totaka-san said he'd never been a director before and he was taking on directorial roles, so I thought maybe I could be of some use in that area.

Totaka
He basically chose the role for himself.
Morii
In assigning work to the designers, I thought it was important to serve as a pipeline to the director. Otherwise, the work wouldn't flow well.
Iwata
Right. If you don't make clear decisions, a lot of work might go to waste.
Morii
Exactly. So I took charge of the game structure and sequences, and gradually defined the shape of the game.
Iwata
I see. What did you think about that, Wada-san?
Wada
You can always count on Morii-san!
Everyone
(laughs)
Iwata
Still, giving up with such grandeur is unusual. There's another way to look at it, though. You act like you weren't accomplishing anything, but you must have had something working for Totaka-san to be able to look at it and form an alternative opinion. By heading in the wrong direction, you showed which paths wouldn't work, thereby making Wii Music as it stands today possible.
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