More About Wii...

No Score, No Mistakes

Iwata
I'd like to ask a little more about breakthroughs on the way to completing Wii Music. When did you decide to rule out wrong sounds no matter how someone plays?

Totaka
That was soon after I joined.

Iwata
Why did you decide to do that? Musical instruments are usually something you practice in order to master. Learning to do what you can't is rewarding as well as enjoyable.

Totaka
I completely agree.

Iwata
That's the basic idea behind traditional music games. What made you decide to exclude mistakes?

Totaka
That's exactly what people who can play music say. Their music life revolves around knowing what notes to play and how to play them note by note. They want to know what the deal is with getting it all right merely by swinging a remote. Which is understandable. But I think both ways are possible. Without a doubt, you can enjoy music by starting from zero and determinedly learn to play step by step, but there are other ways to achieve the same results.


Iwata
I see.

Totaka
This is a bit of a digression, but when I started working on Wii Music, I hadn't played many conventional music games, so I tried some out. When I was playing one of them, I was having fun, and decided to try to play one of the songs perfectly. I played flawlessly through the last note, and in triumph laid on an extra note at the end of the song. But when I looked at my score…it wasn't perfect!

Iwata
Because of that extra note?

Totaka
Yeah, it said I'd done something I shouldn't have. But isn't adding a note in keeping with the music a good thing? So I wondered if we could make a game that would allow such embellishments, and came up with the design we have now, whereby you can play normal melodies or elaborate however you see fit.

Iwata
Now I understand. What did everyone else think of such a radical concept? Were they hesitant, or did they just accept it?

Totaka
I'm not sure…At the time I was too absorbed in what I was doing to pay any attention. (laughs) How did you guys react?

Wada
Um…I definitely thought it would be fun to play without making any mistakes, but at the time I was still worried about the nuts and bolts of the game. I was a little worried about how we would bring it all together in the end.

Iwata
But you could understand how that was another way people could play music?

Wada
Yeah, of course.

Totaka
Well, there's your answer. (laughs) But at that time, the team wasn't running smoothly yet. It was quite awhile before we all pulled behind designing a game for the purpose of enjoying music for its own sake.

Iwata
So it took awhile for everyone to get in gear?

Totaka
Yes.

Iwata
You must have learned a lot about how hard it is to be a director. (laughs)


Totaka
Tons. (laughs)

Iwata
It's easy to look in from the outside and wonder why a project is floundering (laughs), but once you're directly involved…

Totaka
Yeah, it's a different story. (laughs)

Iwata
Were there any other important milestones along the way?

Wada
I remember something that happened during the latter half of development. Again, it's about music scores. Even though we thought the freedom that came with turning the score off was fun, that was nothing more than an option. By default setting, it was always turned on.

Iwata
Oh, so even though playing freely was one good aspect of the game, you still had the default for displaying game-scores set to ON. After all, it is a music game.

Wada
Right. That way even someone who didn't understand music at all would do all right by following the notation. But then everyone would think adhering to the score was the "right" way, and never get beyond that.

Morii
Yeah, that's the way it was.

Totaka
There was a rehearsal mode.

Wada
Right. For a while we were going to have a rehearsal mode. You would use that to learn a song by playing along with a score, and then play however you wanted, without a score, for the actual performance.

Morii
But that was such a long process, that we abandoned it.

Wada
In the end, it was Miyamoto-san who said we shouldn't have the default set to ON.


Iwata
Oh, Miyamoto-san suggested that? He wanted you to be even bolder?

Morii
Exactly. (laughs) When was that?

Wada
Sometime toward the end.

Totaka
I think we dropped that mode…say…sometime around the beginning of 2008.

Morii
It was toward the end. We showed it to Miyamoto-san and asked what to do about displaying music scores.

Totaka
Oh, that's right. Early on we had talked about dropping the music scores. We had him test play it, and asked if he thought it was more enjoyable without the score. He said it was, so we realized that the best way to do it was without scores.

Iwata
You knew it was more fun without a score, but wondered what the default setting should be for people who don't know much about music.

Totaka
Right. Should it be on or off when you start the game…

Iwata
That must have been quite a dilemma. Whether there's something indicating how you should play is extremely important for a music game when you first start. How to set the default was really a philosophical question for us.

Totaka
I completely agree.

Wada
For a long time I thought displaying the scores would be better for beginners, so the default was always set to ON.

Iwata
But then one day Miyamoto-san spoke up…

Wada
Yeah. (laughs) He said, "Why's the default still set to ON?!"

Iwata
As if to say, you still haven't made up your mind?!

Wada
Yeah. Then we made another giant leap forward.

Morii
Right. We'd been relying on music scores, so no matter what we did, it always turned out like a normal music game. Miyamoto-san said we should drop the music scores and concentrate on figuring out how to make gameplay work without them.

Iwata
That's quite a challenging task. You still wanted to allow display of the music score—of course—but the fundamental elements of the game design it to make basic gameplay interesting without it.

Morii
Right.

Iwata
And when you did, it began to feel like the Wii Music we have today?

Morii
It sure did.