More About Wii...

East To Hold With Both Hands

Iwata
So while you were engaged in a bitter struggle with the gyro sensor, tell me how you decided on the shape that the Wii MotionPlus accessory would take.

Wakitani
At the start of the development process, it looked like this.

Iwata
It's very different from the design of the finished product.

Wakitani
The first thing we thought of was naturally how comfortable it would be to hold. That was why we chose to make it as compact as possible. But in the end, to prevent possibility of the Wii Remote slipping when they are waving it energetically, we slightly expanded the bottom to give it a kind of skirt shape. On top of that, we have combined the Wii MotionPlus within the Wii MotionPlus Jacket to enhance safety.

Iwata
The idea of combining them to ensure safe usage was something that came about after E3, wasn't it?

Wakitani
That's right. But the prototype we put together at that point had a skirt shape with a very gentle curve, meaning that it could become detached very easily.

Takamoto
And from the point of view of maintenance and repairs, we were unable to use any adhesive to secure it.

Wakitani
That's why we made the skirt wider so it was a kind of flange shape such as you would get when fitting a car tire to a wheel. That's how the final shape ended up like this.

Iwata
You really did combine it very snugly with the Wii MotionPlus Jacket, didn't you? (laughs)

Takamoto
By making the skirt wider, you are able to grip on to it tighter, even when you swing the remote strongly. This was a very important consideration.

Wakitani
It's a little like the grip end of a baseball bat.

Iwata
That makes sense. And out of interest, what do you make of the fact that the length of the Wii Remote has increased?

Takamoto
Well, it has made it very comfortable to grip with both hands.

Wakitani
I think that games where you hold the Wii Remote with two hands, such as golf and baseball, have become a great deal easier to play.

Ito
Though with the original Wii Remote, there seems to have been players who swung the bat using only one hand! (laughs)

Takamoto
That's why we thought we could have afforded to make it even longer! (laughs)

All
(laughter)

Iwata
So while the electronic engineering team was doing battle with the gyro sensor, the mechanism design team also had some awkward problems to contend with.

Takamoto
Yes, you could say that! (laughs) Since we're on the subject of connecting the accessory, the bottom of the Wii Remote has an external extension connector for connecting the Nunchuk and other accessories. On either side, all you have are holes.

Iwata
Yes, there are two holes to lock accessories to the Wii Remote.

Takamoto
So we thought about using these two holes and tried to secure the Wii MotionPlus accessory using hooks. But those holes were not originally designed with the purpose of connecting Wii MotionPlus in mind. They were actually designed for a separate purpose, which was attaching accessories in a less secure way.

Iwata
So the designers hadn't envisaged something like Wii MotionPlus which would be attached firmly to the Wii Remote.

Takamoto
Moreover, they hadn't envisaged that the area where the devices were connected would be gripped tightly and shaken repeatedly.

Wakitani
That's why we had cases where there would be temporary disconnection of Wii MotionPlus during use.

Iwata
So the accessory would disconnect from the Wii Remote just for a brief instant?

Wakitani
That's right. So at that point we looked to investigate further by trying to reproduce this temporary disconnection by twisting and turning the Wii MotionPlus accessory. But it wasn't something we could do by only twisting it slightly.

Takamoto
Without shaking the Wii Remote tens of thousands of times, this temporary disconnection wouldn't reoccur.

Iwata
But you weren't really going to shake it thousands of times to test this, were you? (laughs)

Takamoto
Well, at the start I gave it a go, but after a while my hand got so weary that I had a hard time holding it.

Wakitani
And that's when the gloves went on.

Iwata
You really went that far? (laughs)

Wakitani
But doing it that way would have been far too time-consuming. So it was at that point that we decided to borrow storefront display models for Pokémotion4. (laughter)
4. Released by the Pokémon Company in Japan in August 2003, Pokémotion was a
“communication tool” shaped like a glow stick. By utilising flashing LEDs, it left images
on the eye allowing users to see various Pokémon and words when it was waved rapidly.


Takamoto
That's the shore display where the Pokémotion is swung like a metronome.

Iwata
Ah yes, I remember that.

Wakitani
We scraped together all the models we could, from our Okayama office and various departments within the company, and then used them to carry out tests.

Iwata

It's lucky there were still so many left! (laughs)

A Wii MotionPlus test conducted using the Pokémotion storefront display model.

Wakitani
The conclusion we came to was that the plug for Wii MotionPlus was attached completely rigidly to the connector on the Wii Remote.

Iwata
So it was attached very firmly with no room for give.

Wakitani
Right. Which is why after waving it repeatedly, it inevitably placed a strain on the connector.

Takamoto
If you were to connect it to any normal peripheral it wouldn't be a problem, but in the case of the Wii Remote, because it's a product where you actually grip the connector and wave it repeatedly, it was impossible to avoid a heavy strain being put on it.

Iwata
Which is why this temporary disconnection occurred.

Wakitani
We experimented with a variety of possible solutions, such as putting oil around the connector or leaving a small gap open but…

Iwata
But you kept hitting dead ends.

Wakitani
Yes we did. So we experimented with redesigning the Wii MotionPlus connector plug so it fit more loosely into the connector as a way of avoiding placing strain on the connection.

Iwata
So it was a bit like fitting the plug with suspension.

Wakitani
The technical term is a "floating structure". We used the trial equipment to carry out tests on that structure and the rate of temporary disconnection declined dramatically. So we felt we were on the way to solving the contact problem. But then, just at that point…

Iwata
What happened at that point?

Wakitani
The connection hooks used to lock Wii MotionPlus into the holes at the base of the Wii Remote snapped.

Iwata
I see… Up to that point, the accessory had been connected in three places: by the plug and the two hooks. But once you'd redesigned the plug so that it was a floating structure, too much strain ended up being placed on the two hooks.

Wakitani
That's exactly it. So we thought there was no solution except to reinforce the strength of the hooks.

Ito
That's why we used steel hooks.

Iwata
Steel hooks?

Wakitani
But we went a bit over the top in reinforcing the hooks' strength...

Takamoto
...And this time the holes in the Wii Remote broke!

All
(laughter)

Iwata
So even those steel hooks didn't end up working out for you! (laughs)

Takamoto
It was at that point that someone suggested adding a tray-shaped section on the reverse side to integrate the Wii MotionPlus accessory and the Wii Remote more fully…

Iwata
It sounds like a splint for a broken bone! (laughs) But by doing that, wouldn't you make it more difficult to hold?

Takamoto
Yes, it becomes too bulky.

Iwata
So how did you finally resolve this one?

Wakitani
We decided to use a type of plastic which was very durable and could withstand the repeated strain.

Takamoto
The cost of the materials increased, but we were all able to breathe a sigh of relief at that point.